Wednesday 23 December 2015

BMX Tricks List


60/40 

A generic modifier that can apply to many types of grinds. 60/40 is when 2 different parts of the bike are grinding on 2 different surfaces, one slightly higher than the other. Imagine steps, the rear peg on one step and the front peg on the next step higher. 

180°

The rider and bike spin 180° in the air and land backwards, in what is called fakie (riding backwards).

360°

The rider and bike spin 360°.

540°

The rider picks up the bike and spins it 540 degrees.

540° cab

The rider fakies/rollouts and gives extra pedal pressure to pick up the bike and make a 540 degree rotation, with no need to finish to fakie/rollout.

720°

two 360's in one one jump

Air

Rider pumps a ramp eventually airing/ gaining air time  

Back flip

Both rider and bike do a backward flip while in mid air.

Barspin

The rider does a 360 with the handle bar

Back Pogos

Basic flatland trick where the rider stands on the wheel pegs (front or back), locks the wheel's brake, and hops with the other wheel in the air.


Backwards Manual

A manual performed on the rear wheel going backwards

Bunny hop 

A bunny hop is achieved when a rider jumps the bike into the air from flat ground (this can also be done close to the lip of ramp to gain more height) so that neither wheels are touching the ground.

Bikeflip

The rider flips his bicycle without moving his body in mid air. Similar to a tailwhip.

Can Can

The rider brings a foot over the bike to the other side.

Crank flip

The rider bunny hops and kicks the pedals backwards so the crank arms spin one full crank around and then the feet catch back onto the pedals to stop the cranks.

Crooked grind

Can only be done on rails and narrow ledges. The bike is positioned so that each wheel is on either side of the obstacle. The rider grinds on the front-right peg and back-left peg, or vice versa. 

Crank arm grind

Similar to a crooked except that the bike is usually more sideways and only has one point of contact, the crank arm/pedal  

Decade

Similar to the flatland decade, the riders throw themselves around the bike while still holding on the handlebars before coming back round to meet the bike and land on the pedals.

Double peg stall

the rider going up the ramp spinning 90 and land on the pegs and balance.

Double Peg grind

The rider grinds on a ledge or rail with both front and rear pegs on the same side.

Endo

Basic flatland trick where the rider uses the front brake or a curb to lift the back wheel and balance on the front tire.

E.T

The rider is in mid air and pedals one full crank as though he is riding normally.

Front flip

Both rider and bike do a forward flip while in mid air

Flair

Both rider and bike do a backflip combined with a 180, to land facing back down the ramp. Usually performed on a quarter pipe.

Full cab

The rider fakies/rollouts and gives extra pedal pressure to pick up the bike and make a 360 degree rotation, making the bike return in the same position, and having to finish the fakie/rollout.

Fakie

The rider rolls backwards ,turning the front wheel to swing around 180 and rides away

Feeble grind

Back peg on the surface, front tire on the surface. 

Front Pogo

Basic flatland trick where the rider stands on the wheel pegs (front or back), locks the wheel's brake, and hops with the other wheel in the air.

Fork manual

When a rider puts one foot on the front peg and spins the handlebars around, to lift the bike up into a fakie manual, with both feet on pegs.

Footjam

The rider jams his foot between the forks and tire, stopping the bike, and he balances with the back tire airborne.

Footjam Tail whip

The rider jams his/her foot in the fork to start a foot jam endo then kicks the tail of the bike around. When the tail of the bike goes 360 degrees the rider puts his/her foot back on the pedals. An alternate trick is to jump the frame as it comes around repeatedly until the rider elects to put his/her foot back on the pedals.

G Turn

The rider pulls up the back and 180°'s with the front wheel on the ground

Hang 5

hang 5 is a Nose manual with one foot on the front peg and the other foot in the air, hang 5 is five toes in the air 

Hang 10

The rider nose manuals with both feet off the pedals 

Half cab

The rider fakies/rollouts and gives extra pedal pressure to pick up the bike and make a 180 degree rotation, completing the fakie, rollout.

Icepick grind

Back peg only, front wheel and peg are balanced in the air. 

Indian giver

This is where the rider naturally or purposely fakies/rollouts in the opposite direction than the way of that they spun in. This is usually easily fixed by learning how to fakie/rollout the correct way, thus making the execution and finishing look cleaner

Invert

a further extension of the table top, the rider tucks in the handle bar to his stomach or chest bringing the fork of the bike to his shoulders

Luc-e grind

Prn. "Lucky" A hybrid peg/pedal grind. The grind is performed on the rear peg and front pedal while the front end of the bike is "dipped" so that the front wheel is below the grind surface. 

Manual

A step-up from the wheelie, the manual is essentially the same only the rider does not pedal; this makes the trick more difficult to perform as point of balance between the front and back of the bike has to be reached. Professional riders can often do this until their bike runs out of momentum.

Magic carpet 

Only the pedal on the rail with cranks vertical. Both axles suspended above the rail by downward crank pressure. 

Nose manual

The same concept as a manual, only performed with the back wheel in the air and the front wheel on the ground.

No Footed Can Can

rider swings and extrends both feet to one side of the bike  


Nothing

The rider lets go of the handlebars and pedal at the same time in mid air.

Pedal Grind 

A generic term for any grind done on the pedal instead of on the pegs. Most peg grinds can be duplicated on the pedal, ie a pedal-feeble would be with the pedal (front or rear) and the front tire on the obstacle. However, there are some pedal grinds that are unique and cannot be performed with pegs. 

Pogo

The most popular advanced basic trick. Created in the 80's, it is executed by swinging the bike to a vertical position on its rear wheel while the rider sits and hops on it to maintain balance.

Superman

The rider removes both feet and extends them outwards to resemble Superman in flight.


Superman seat grab

A variation of the superman where the rider takes one hand off and grabs the seat while extending their body before grabbing back on to the bars and landing

Smith grind

Front peg on the surface, back tire on the surface. 

Steamroller

An Advanced trick. The rider stays on front peg, and sends the bike to front with his other foot, then balances on one wheel while holding the body of bike with one hand and moving at front.


Suicide no-hander

The rider lets go of only the handle bars similar to a tuck no-hander, but rather stretches his/her arms out to the sides without tucking the bike.

Tabletop

While in the air the rider will bring the bike up to one side of him/her by turning the handlebars and using body movement making the bike look like it is flat like the top of a table. Commonly confused with the trick, invert, which does not include much turning of the bars, but still executes the move in a tabletop manner.

Tail Tap

Rider stalls on the rear wheel

Tire grab

The rider grabs the front tire.

Toboggan

The rider takes one hand off the bars and grabs their seat, then returns their hand to the bars before landing.

Tuck no Hander

The rider tucks in the handlebars and takes both hands off.

Turn down

The rider will whip the bike out to one side and turn the handle bars into his or her legs wrapping them around their leg.

TE

The rider is in mid air and pedals backwards one full crank quickly. Basically an ET, but in reverse.

Toothpick grind

Front peg only, back peg and wheel are balanced in the air. 

Time machine

An extremely hard trick. Rider stands on one back peg, then starts to make a manual, after balances it, changes hands on bar while manualing and grabs the front peg with his free hand. After that, rider starts to turn at extremely high speed as if he's drawing an "O" on the ground.

Tail whip

The rider throws the bike out to one side while still holding onto the handle bars so that the frame goes 360° around the steering tube; the rider then catches the frame again and stands back on the pedals.

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